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Physics · Kinematics

Projectile Range Calculator

From launch speed and angle, get the range, maximum height, and flight time over level ground.

m/s
°
Angles — tap to compare (v = 20 m/s)
Range (level ground)
40.77m

Max height: 10.19 m · Flight time: 2.88 s · at 45° the range is greatest for a fixed speed

Trajectory y(x)
Projectile trajectory parabola over level ground10.19 m0 m0 m40.77 m

Height above the ground versus horizontal distance — a symmetric parabola peaking at the midpoint of the range.

On level ground the range is R = v²·sin(2θ) ÷ g. Launching at v = 20 m/s and θ = 45° with g = 9.81 m/s² gives R = 20² × sin(90°) ÷ 9.81 = 400 ÷ 9.81 = 40.77 m. A 45° angle produces the maximum range for any fixed launch speed.

What projectile range means

The range is the horizontal distance a projectile covers before returning to its launch height. It depends only on the launch speed, the launch angle, and gravity — because horizontal and vertical motion are independent. The horizontal speed stays constant while gravity pulls the vertical speed to zero at the peak and back down, and the two combine into the familiar arc. This calculator assumes flat, level ground and no air resistance; for the full velocity-component breakdown see the projectile motion calculator.

R = v² sin(2θ) ÷ g  ·  H = v² sin²θ ÷ (2g)  ·  T = 2v sinθ ÷ g

v = launch speed, θ = launch angle, g = 9.81 m/s² (level ground)

Worked example

A ball launched at v = 20 m/s, θ = 45°, on Earth (g = 9.81 m/s²):

  1. 1
    Convert the angle to radians. θ = 45° = 0.7854 rad, so sin(2θ) = sin(90°) = 1 and sinθ = 0.7071.
  2. 2
    Apply the range formula. R = v² × sin(2θ) ÷ g = 20² × 1 ÷ 9.81 = 400 ÷ 9.81 = 40.77 m.
  3. 3
    Find the maximum height. H = v² × sin²θ ÷ (2g) = 400 × 0.5 ÷ 19.62 = 200 ÷ 19.62 = 10.19 m.
  4. 4
    Find the flight time. T = 2 × v × sinθ ÷ g = 2 × 20 × 0.7071 ÷ 9.81 = 28.28 ÷ 9.81 = 2.88 s.

Range vs launch angle (as a fraction of the 45° maximum)

Range scales with sin(2θ), so complementary angles that add to 90° — like 30° and 60° — share the same range. 45° is the peak.

Angle θsin(2θ)Range fraction of maxRange at v = 20 m/s
15°0.50050.0%20.39 m
30°0.86686.6%35.31 m
45°1.000100%40.77 m
60°0.86686.6%35.31 m
75°0.50050.0%20.39 m

Assumptions and the 45° optimum

This is the drag-free, level-ground model. Air resistance is ignored — standard for introductory physics but the reason real balls fall short of these numbers — and the projectile is assumed to land at the same height it left from. Launching from a cliff or a raised platform lengthens the flight and needs the fuller kinematic equations.

Why 45° wins: range depends on sin(2θ), which peaks at sin(90°) = 1 when θ = 45°. Steeper angles trade horizontal reach for height, and shallower ones give too little hang time. Maximum height, by contrast, keeps climbing all the way to a straight-up 90° throw — which has zero range.

Why is 45° the best angle for maximum range?
Range is proportional to sin(2θ), and sin(2θ) reaches its largest value of 1 when 2θ = 90°, i.e. θ = 45°. At that angle the horizontal reach and the hang time are balanced, so on level ground no other angle beats it for a fixed launch speed.
Do 30° and 60° give the same range?
Yes. Complementary angles that add to 90° share the same sin(2θ) — sin(60°) = sin(120°) = 0.866 — so at v = 20 m/s both 30° and 60° reach 35.31 m. The 60° shot flies higher and stays airborne longer, but lands the same distance away.
How do I calculate projectile range from speed and angle?
Use R = v² × sin(2θ) ÷ g. At v = 20 m/s, θ = 45°, g = 9.81 m/s²: R = 400 × sin(90°) ÷ 9.81 = 40.77 m. The common mistake is using sinθ instead of sin(2θ).
Does this include air resistance?
No — it is the idealized drag-free model, which is standard for physics coursework. Real projectiles lose energy to drag, so their true range is shorter than the formula predicts, especially at high speeds.
What is the maximum height and how does it relate to angle?
Maximum height is H = v² × sin²θ ÷ (2g). Because it depends on sin²θ rather than sin(2θ), height keeps increasing toward 90°: a straight-up throw reaches the greatest height but covers zero horizontal distance.
Does this work for launching from a height?
No — these formulas assume the projectile lands at its launch height (level ground). Launching from a cliff or platform increases both the flight time and the range, and requires solving the full vertical-motion equation for when the height returns to ground level.